In Astral Tournament duel you scrap the other mage (computer or other player) for control of magical plane using creatures and other spells.
The creatures and spells are of the following magical elements: Air, Fire, Water, Earth and Death. Each mage starts the duel with 50 living points. Each mage has five more numbers - they show his might in the appropriate legerdemain component. These powers sham the spells the mage can mold and the might of the spells also. (e.g. if your Fire might is 5 you can mold fire spells or cite fire creatures with unwavering 5 or less). Each time you mold charm / cite wight with unwavering X your appropriate component might reduces by X, and each turning all of your powers are increased by 1.
Each wight has two stats: onrush lastingness and living issue. If the wight attacks player / other wight that player's / wight's living is reduced by the onrush lastingness the attacking wight possesses. If the wight's living is reduced to 0 that wight dies. The object of the duel is to defeat your resister by reducing his living issue from 50 to 0.
Version 1.6 contains newfangled graphics and newfangled combat interface.
Magic combat simulator based on collectable card games. You should summon creatures that will fight on your side and cast spells to slim your opposer's biography to 0. You can represent single duels, represent online or return part in the tournament halt.